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Advanced [show]


Euron Victory, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely green suit with pastel socks and a vest with buckled shoes. His long white hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A deep hatred of drow.

Ideals: Athletic, Artistic. Bonds: Rich, Religious, Enemies. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Euron Victory, Male Tiefling Adept 1
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 18 (+4)13 (+1)
Skills Intimidation +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Darrow Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely white suit with green socks and a vest with buckled shoes. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He ran away from his former home and has been making his living as a Soapmaker for the past few years.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Entrepeneur. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Soapmaker

Voice: Scratchy, weak

Attributes [hide]

Darrow Goldfound, Male Halfling Expert 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)16 (+3) 18 (+4)10 (+0)
Skills History +5, Performance +2
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Aquan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 120 gp.


Social Check DCs


Vondal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey coat over a green low-cut shirt, and a Stetson hat upon his head. His hair is long and chestnut with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His amber unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he feels threatened by others

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Poor, Attractive. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Vondal Loderr, Male Dwarf Commoner 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 10 (+0)11 (+0)
Skills History +1, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 900 sp.


Social Check DCs


Pelt In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her yellow fur is lengthy and is close to two feet long. Her amber eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Pelt isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Stableman father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable, Extrovert. Flaws: Disease, Insomniac. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Pelt In the Wind, Female Tabaxi Paladin 2
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 280 gp.


Social Check DCs


Nedda Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her black hair is well kept. She wears round tiny glasses practically rammed into her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

Nedda Brightmoon, Female Halfling Rogue 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 gp.


Social Check DCs

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