Morkral Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat, and he perpetually has his scythe ready. His chestnut hair is smooth and relatively long. His eyes, though not visible through his cowl, are amber.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Gifted from a young age, Morkral studied abroad. His necromantic abilities were realized during a raid on his village. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist, Gifted. Bonds: Attractive. Occupation: Baker
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp.
Karg Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. His red hair is cut short with large spiked bangs in the front. He has amber eyes and a white hat with a green feather.
Personality: He is calm most of the time but flees social interaction. Karg is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Karg took refuge in the large cave and found the beat up dagger and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Flaws: Shy. Bonds: Attractive, Family, Poor, Nature. Occupation: Engraver
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Druidic, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Pearl Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long brown hair is drawn into a two foot long braid. Her otherwise smooth face is marked with small tiny scars.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Pearl was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.
Motivation: To prove her worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Philantrophist. Flaws: Impulsive. Bonds: Attractive. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Mûzglob Hailey, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long auburn hair kept up in a rat tail. His half smiles and green eyes are beguiling and draw you in.
Personality: He dislikes all the random violence that takes place in the west. He does not trust anyone and sleeps with one eye open.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Athletic, Pacifist. Flaws: Insomniac. Bonds: Rich, Attractive. Occupation: Slave Trader
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 160 gp. Red garnet (70 gp). Chalcedony (80 gp). Zircon (80 gp).
Windy Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a brown suit, blue shirt, and pastel tie. He is muscular with a powerful set of arms. His long black fur is drawn into a two foot long braid. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his dancing dream.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Artistic. Flaws: Impulsive, Shy. Bonds: Religious, Enemies. Occupation: Junk Dealer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Orc, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1 Breastplate.
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