Baradad Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a sickle on his belt. He is physically well-built. His crest is short and green. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born a particularly ugly child, much to the horror of his parents. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Baradad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Interpreter
Voice: Low and grunting
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 390 gp. 2 Smokesticks.
Ishte Allure, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears very tight pants and wife beaters, though occasionally she sports a black coat. Her purple hair, when down, is lengthy. She has a dull look in her red eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born to a pair of adventurers, Ishte grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has since lost track of the people in her past.
Motivation: Regain custody of her son; and retire the richest woman in the west
Ideals: Entrepeneur. Bonds: Poor, Family, Adventurer. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 pp. 1 Masterwork Common Ranged Weapon.
Oriff Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'3" and typically wears brown cloth garments or leather armor. Her white hair is wavy and long. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her job bores her to no end. She has decided to make it more interesting.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Oriff grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oriff. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Seeks redemption; and she's looking for her big break
Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Criminal record, Rich. Occupation: Shepherd
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Gunnloda Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a faded coat and loose pants complete with feathered hat. With bright auburn hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: She was born to loving parents in a slum to the east. As a young adult she joined a group advocating for an improvement in Dwarven conditions. Days after completing her studies, news broke out that her hometown was attacked by brigands. Gunnloda was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: A strong sense of loyalty to Halfling people.
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Poor, Enemies. Occupation: Sculptor
Voice: Shortens vowels
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 10 pp.
Emmeline Astley, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is wearing the road beaten gear of a warrior. She has wavy blonde hair. She wears a mask on her face.
Personality: Aggressive, abrasive, and angry, Emmeline embodies much of what other species detest in the Humans. The war was a terrible time for her, and Emmeline does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was taken as a slave by a traveling circus and forced to perform She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Military, Religious, Slave. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 300 sp. Jade (80 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
