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Sammal Light, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is smooth and relatively long. His eyes are likewise silver. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Miller, who enjoyed hunting, Sammal was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sammal took refuge in the old dungeon and found the beat up spear and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sammal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Shy, Impulsive. Bonds: Attractive, Nature. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Sammal Light, Male Tiefling Paladin 1
Medium (5'8") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)18 (+4) 13 (+1)13 (+1)
Skills History +6, Religion +6
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Orc, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp. 1 Average lock.


Social Check DCs


Morkral Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is short and blonde. He has amber eyes.

Personality: Morkral is depressed about a lot of things. He tends to be a nihilist. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Morkral lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Morkral took refuge in the large cave and found the beat up greatsword and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found.

Ideals: Athletic. Flaws: Depressed. Bonds: Rich, Family, Nature. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Morkral Fireforge, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Gnoll, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 700 sp.


Social Check DCs


Pushkrimp Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair, when down, is lengthy. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He feeds upon the attention of others.

History: Born to a pair of adventurers, Pushkrimp grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and to protect his home

Ideals: Fighting. Bonds: Attractive, Adventurer, Immigrant, Guardian. Occupation: Bowyer

Voice: Low and grunting

Attributes [hide]

Pushkrimp Branson, Male Half-Orc Barbarian 2
Medium (5'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 13 (+1)9 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp).


Social Check DCs


Aym Wish, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath her clothing is a huge mess of scar tissue. Her broad hat is riddled with cuts and holes. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is currently in port desperately looking for someone to get her out.

Flaws: Ugly, Addict. Bonds: Slave, In love. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Aym Wish, Female Tiefling Monk 2
Medium (6'0") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 160 gp.


Social Check DCs


Drifting In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears bulky pastel painted plate armor. Her cinnamon fur is braided into rings. Her blue eyes dart from person to person.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She invites people to come help in her community garden.

History: She was born the only child of a wealthy merchant. Her mother was a mechanic, and taught her how to fix just about anything. She used her abilities to travel the world and help people.

Motivation: To prove her worth to the world; and retire the richest woman in the south

Ideals: Disciplined, Philantrophist, Entrepeneur, Persistence. Flaws: Impulsive. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Drifting In the Storm, Female Tabaxi Commoner 2
Medium (6'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 cp. 1 Chain shirt.


Social Check DCs

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