Cimer Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and carries scimitars. He wears a colorful flower in his red hair. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Cimer was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease. Bonds: Poor, Attractive, Nature, Slave. Occupation: Mayor
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp. Rhodochrosite (9 gp).
Gorga Winterbourne, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female is dressed in earthy colors with a white and green handkerchief worn on her left side. She is tall, broad shouldered and powerfully built. Her chestnut hair is well kept. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She snorts whenever she laughs or is feeling confident. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Gorga never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Further expansion of business; and she is unsatisfied with her job
Flaws: Antagonistic, Disease. Bonds: Attractive, Mentor, In love, Job. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 250 gp. 1 Half-Plate.
Jane Hadleigh, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is renowned for her bright brown dresses and hats. Her red hair is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.
Personality: She is very quiet and rarely speaks above a whisper. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born several months after her mother was called into army service. When Jane reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.
Motivation: She feels the way she acts is they only way to get by in the world; and retire the richest woman in the north
Ideals: Entrepeneur, Philantrophist, Impeccable. Flaws: Shy. Bonds: Military. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 pp. 1 Masterwork Uncommon Weapon.
Myev Reid, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a broad hat to cover her moderate length black hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a logical person and will generally grow upset if things defy logic and science.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. From her teen years she was always beautiful and desirable, so people have always doted on her. She's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Mason
Voice: Smooth and feminine
Attributes [hide]
Medium (4'7") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 18 (+4) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp.
Thorin Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears brown cloth garments or leather armor. He keeps his chestnut hair in a flapper bob. His skin is flawless and his violet eyes scan people very quickly.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.
Motivation: He is greedy.
Ideals: Logical. Flaws: Mundane, Addict. Bonds: Attractive, Rich. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 290 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
