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Advanced [show]


Gormogord High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He has a small bristly mustache and wavy chestnut hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with finding treasure.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and a deep hatred of drow

Flaws: Cynical. Bonds: Attractive, Adventurer, Mentor, Enemies. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Gormogord High-hill, Male Halfling Barbarian 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Giant, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp.


Social Check DCs


Galinndan Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. He keeps his long black hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses divination through singing.

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Galinndan Erenaeth, Male Half-Elf Warrior 1
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 600 sp.


Social Check DCs


Fargrim Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey tunic with brown highlights, and long white pants that bunch up around his shoes. His hair is brown and very short. His brown eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Fargrim grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fargrim took refuge in the old dungeon and found the beat up club and armor he uses now. He was granted necromantic powers by his dying sister.

Motivation: He wants to meet his childhood hero; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Gifted, Impeccable. Bonds: Adventurer, Nature. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

Fargrim Brawnanvil, Male Dwarf Fighter 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 15 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 20 (+5)12 (+1) 8 (-1)15 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. Large well-done wool tapestry (200 gp).


Social Check DCs


Dalgal Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of shortspears, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has all his life been fascinated with music.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered music. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Artistic. Flaws: Ugly, Disease. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Dalgal Fallack, Male Dwarf Adept 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)14 (+2) 11 (+0)9 (-1)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 sp.


Social Check DCs


Vicky Yeardley, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'10" and very much looks the part of a Crown-heir. Her hair is long and chestnut with streaks of blonde, and is pulled back with small grey clips. She has several tiny topaz earrings on each ear.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born in a small island village. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Crown-heir for hire.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Rich, Nature. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Vicky Yeardley, Female Human Sorcerer 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 50 gp. 3 Tanglefoot bags.


Social Check DCs

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