Semyaza Harm, Female Tiefling [Permalink]
Personal [hide]
Description: She wears professional attire. She wears a wide-brimmed hat to hide her balding. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She feeds upon the attention of others.
History: Born in the north to a Sculptor, Semyaza learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Semyaza took refuge in the large cave and found the beat up greataxe and armor she uses now. She became a Sculptor soon after.
Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult.
Bonds: Attractive, Job, Nature. Occupation: Sculptor
Voice: Squeaky
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 2 Smokesticks. 1 Thunderstones. 4 Tanglefoot bags.
Oriax Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He is generally well dressed albeit a few years behind the times. His hair is greying and his face has many wrinkles. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by brigands. Oriax was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Wants to have a good time and be beloved; and many brigands want him driven away
Ideals: Optimist, Fighting. Bonds: Attractive, Enemies. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp.
Harbek Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Shy, Impulsive. Bonds: Slave. Occupation: Armorer
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp.
Aramil Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His blonde hair is drawn into a tight pony tail with a skull scrunchie. He has several tiny topaz earrings on each ear.
Personality: He is irascible and easily irritated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born the only child of a wealthy merchant. When Aramil reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: He feels threatened by others.
Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Rich, Military. Occupation: Miller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Anastrianna Berevan, Female Elf [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears suspenders and tan workpants. Her shirt is brown, and she wears a heavy tan leather apron most of the time. Her skin is also unnaturally pale. Her golden hair is lengthy. She has gleaming, smiling green eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Further she is a bit of a stoner and is frequently out of it.
History: Anastrianna hails from a village terrorized by illithids. A gypsy cursed her at a young age, leading to her ugly appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Someone believes her a fraud; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Antagonistic, Insane, Addict. Bonds: Enemies. Occupation: Brewer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 7 (-2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 1200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
