Mary Crosis, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this southern woman is wearing colorful clothing, dressed as a Herbalist. She has shaved her head bald. Her gray eyes are passionate and lively.
Personality: Mary is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is skeptical of what others tell her and is slow to trust.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Mary has worked very hard to control her curse. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Expand her business; and sabotage a competitor
Ideals: Athletic, Extrovert. Flaws: Shy, Disease. Bonds: Adventurer, Job. Occupation: Herbalist
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 500 gp.
Maynild Hale, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her tied-back hair is blonde. Her eyes are likewise green.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a habit of throwing herself into exceedingly dangerous situations.
History: She comes from a rich western family. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: Many dire rats want her driven away; and a deep hatred of dire rats
Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Criminal record, Enemies. Occupation: Slave Trader
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 200 sp.
Cairn Rise, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with black colored cloaks and clothing, and sports empty pouches on his belt. His hair, while still mostly white, has prominent grey streaks. He has several tiny ruby earrings on each ear.
Personality: Always inclined to offer people food he seems plenty friendly. He also is a firm believer in the manly ideal.
History: He was born in the west, but his parents moved at a very young age to the south. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and to prove his worth to the world
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Immigrant, Religious. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Peridot (40 gp). 1 Masterwork Common Ranged Weapon.
Trail In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'8", this man prefers to wear flannel. He has no fur. His eyes, though not visible through his cowl, are hazel.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Trail was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Stableman.
Motivation: He wants to get laid; and he's in love
Ideals: Passionate, Impeccable. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Stableman
Voice: German accent
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Infernal, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Alexandrite (200 gp). Deep blue spinel (200 gp). Rich purple corundum (1300 gp).
Mord Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears a black vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Interpreter profession.
History: Mord lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Dyer and found it very stressful. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Job, Family. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Abyssal, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
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