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Advanced [show]


Gormogord Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. This amber eyed northerner is not easily forgotten.

Personality: This man loves dancing and to teach people dancing more than just about anything. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Gormogord was born in the north. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has achieved small success as a Blacksmith.

Motivation: A deep hatred of drow; and to unite with his sister

Ideals: Artistic, Persistence. Bonds: Family, Job, Enemies. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Gormogord Fatrabbit, Male Halfling Ranger 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)10 (+0) 18 (+4)13 (+1)
Skills Acrobatics +4, History +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 sp. Brown-green garnet (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frug Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Bricklayer in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: To be a Ploughman again; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Family. Occupation: Bricklayer

Voice: Aggressive tone

Attributes [hide]

Frug Scheppen, Male Gnome Rogue 3
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)12 (+1) 13 (+1)17 (+3)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 3200 sp. Rock crystal (70 gp). Moss agate (14 gp). 1 Climber’s kit.


Social Check DCs


Sun Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a brown vest and prefers black and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a penchant for wearing a ring with an oversized jet on her left hand. She keeps her long white fur kept up in a rat tail. Her green eyes dart from person to person to random spaces in the air.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Optimist, Justice, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Beggar

Voice: Slurs words

Attributes [hide]

Sun Wind, Female Tabaxi Expert 3
Medium (5'2") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp. Amber (60 gp).


Social Check DCs


Sybil Hartford, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a grey collared shirt and tan skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She is an epitome of beauty. Her brown hair is heavily combed to the left. Her fierce green eyes like to dwell on things.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a ruthless business woman, a trait she acquired from her father.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Tailor father left her crippled. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wishes to resurrect an old love

Ideals: Disciplined, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Sybil Hartford, Female Human Fighter 1
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Andram Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black shirt with thin brown vertical stripes and blue pants. He has a moderate pudge and is not very fit. He wears his red hair down. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.

History: He got into the Fletcher business at a young age. In his youth he was a Barrister, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He became a Fletcher soon after.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Andram Judgment, Male Tiefling Fighter 3
Medium (5'6") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 40 pp.


Social Check DCs

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