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NPC Generator

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Advanced [show]


Warryn Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his white hair up in a very large beehive style do. He has gleaming, smiling gray eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Warryn has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Opinionated. Flaws: Selfish, Disease, Insomniac. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Warryn Miggledy, Male Gnome Cleric 1
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 19 (+4)14 (+2) 14 (+2)17 (+3)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp. 1 Bullseye lantern.


Social Check DCs


Nordak Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His amber eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the west. Flattery will make him almost putty in your hands.

History: Nordak was born in the west. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Bather. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Pacifist, Persistence. Flaws: Selfish. Bonds: Job, Religious. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nordak Brazzik, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)15 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Jane Alton, Female Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern woman wears a grey shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her fair skin shows little sign of her aristocratic breeding.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Jane abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. During her travels, Jane and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Jane discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Jane fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She's looking for her big break; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Jane Alton, Female Human Adept 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp.


Social Check DCs


Krimp Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears white trousers with green and white striped suspenders. He wears various colorful collared shirts. His skin is also unnaturally pale. His long golden hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Krimp was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Joker, Fighting. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Krimp Colby, Male Half-Orc Warrior 2
Medium (5'4") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Krimmon Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears skinny pants and wears a red and blue robe with the hood down. He wears a deerstalker hat to cover his moderate length blonde hair. His gray eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His job bores him to no end. He has decided to make it more interesting.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Krimmon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Krimmon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Greedy. Bonds: Adventurer, Criminal record, Religious. Occupation: Stylist

Voice: Squeaky

Attributes [hide]

Krimmon Elderberry, Male Halfling Warlock 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 16
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 18 (+4)13 (+1) 10 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 2000 cp. Tourmaline (70 gp). 1 Good lock.


Social Check DCs

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