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NPC Generator

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Advanced [show]


Zykroff Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a black costume with the symbols of the sun god on her torso. Her red crest is unkempt and raggedy. Her red eyes peer out from beneath her small black hat.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is frequently practicing swordplay.

History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Scribe hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Flaws: Ugly. Bonds: Poor, Enemies, Military. Occupation: Scribe

Voice: Spanish accent

Attributes [hide]

Zykroff Akambherylliax, Female Dragonborn Wizard 3
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2000 cp. 1 Superior lock.


Social Check DCs


Jheri Mystan, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing a long, black, dusty cloak. She wears a colorful flower in her silver crest. She wears a mask on her face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born the only child of a wealthy merchant. She went to a religious school and was inspired by the priests there in charitable deeds. Being a Dyer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A deep hatred of gnolls; and seeks redemption

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Religious, Criminal record, Enemies. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Jheri Mystan, Female Dragonborn Sorcerer 3
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)12 (+1) 10 (+0)19 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp.


Social Check DCs


Aust Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear violet clothing when he does not wear armor. He sports a long blonde beard, and similarly colored long hair. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels that his past leaves him morally obligated to help; and he desires power and/or immortality

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Aust Accord, Male Half-Elf Rogue 2
Medium (5'3") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Auran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp.


Social Check DCs


Râsh Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has red hair. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He comes from a rich southern family. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.

Motivation: Many drow want him driven away; and an old rival family wants him found

Flaws: Antagonistic. Bonds: Family, Rich, Enemies. Occupation: Mason

Voice: Speaks with back of mouth

Attributes [hide]

Râsh Tatum, Male Half-Orc Rogue 1
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nija Luck, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing a long, green cloak. She carries with her a set of axes on her belt, each one with a topaz on the hilt. Her hair is cut close to her head. Her silver eyes have a joyful gleam in them most of the time.

Personality: She speaks before she thinks and is too direct. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Nija studied abroad. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: A rival would like her out of the picture; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Criminal record, Enemies. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Nija Luck, Female Tiefling Adept 3
Medium (4'10") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp.


Social Check DCs

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