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NPC Generator

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Advanced [show]


Arjhan Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses like a well dressed Banker does. He is bristling with hidden weapons, mostly maces and quarterstaffs. He has styled his blue crest well, parting it to the right. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Halfling culture. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Banker business at a young age. His childhood dream was to be a Locksmith, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Racist, Antagonistic. Bonds: Job, Criminal record, Mentor. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Arjhan Phrahdrandon, Male Dragonborn Barbarian 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills Investigation +4, Stealth +1
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Theriatis Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his violet boots flare out at the collars. With bright silver hair and a scraggly beard. His ears are large.

Personality: Theriatis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Theriatis hails from a village terrorized by brigands. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Many brigands want him driven away; and someone believes him a fraud

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Enemies, Immigrant. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Theriatis Hildenman, Male Half-Elf Paladin 1
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Terran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Chrysoberyl (120 gp).


Social Check DCs


Puyet Darlington, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she dresses in black turtlenecks beneath a blue coat with brown slacks. She wears a Stetson hat to hide her balding. Her eyes, though not visible through her cowl, are brown.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She uses divination through singing.

History: She was born the only child of a wealthy merchant. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.

Motivation: She is unsatisfied with her job; and to clean up the streets

Ideals: Gifted, Entrepeneur. Bonds: Guardian, Criminal record, Job. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Puyet Darlington, Female Half-Orc Ranger 2
Medium (5'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1500 sp.


Social Check DCs


Dazzazn Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has dyed his greying scarlet crest a little too much giving a sharp scarlet color. This red eyed northerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Tailor soon after.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer, Job. Occupation: Tailor

Voice: Squeaky

Attributes [hide]

Dazzazn Akambherylliax, Male Dragonborn Wizard 1
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp. Black pearl (300 gp).


Social Check DCs


Hatae Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her skin is fair and her fingers are delicate and long. Her small hat is riddled with cuts and holes. She has a tattooed face.

Personality: She speaks before she thinks and is too direct. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Hatae is combative with any and all who dare try her patience in the slightest.

History: Hatae was born in the east. At a young age she loved to build and create. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of orcs; and her name or reputation has been wronged in the past by orcs, and she desires to right it

Ideals: Justice, Persistence. Flaws: Ugly, Impulsive. Bonds: Enemies. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Hatae Iranapha, Female Elf Rogue 1
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)16 (+3) 12 (+1)13 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp. Chalcedony (20 gp).


Social Check DCs

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