Right-Handed In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is generally shirtless and showing off her tattooed chest. Her fur is lavender and curly. Her eyes are hazel and she is always smoking a pipe.
Personality: She is a hateful person. She taunts others and blames them for her problems. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She is a Hag in disguise. She has had some formal painting training, and achieved minor success. She is searching for what she claims is her rightful reward.
Motivation: Balancing her hectic life and new Shipwright responsibilities is difficult; and meet up once more with her childhood friend
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Job. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Moss agate (13 gp).
Marastyr Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is dressed in earthy colors with a grey and green handkerchief worn on her right side. She wears her hair in dreadlocks. Her eyes are green and catlike.
Personality: She never swears and excessively uses polite adverbs when speaking. She is frequently practicing swordplay.
History: Marastyr was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Over the years she perfected her riding and shooting skills. She moves from town to town, unable to find a place to settle.
Motivation: Someone believes her a fraud; and she wants nothing more than to rejoin the army
Ideals: Optimist. Bonds: Poor, Military, Nature, Immigrant, Enemies. Occupation: Unemployed
Voice: Can't modulate volume
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Everburning torch.
Heian Liadon, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time, and he perpetually has his longbow ready. His hair is blonde, silky, and of moderate length. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Heian took refuge in the large cave and found the beat up longbow and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heian fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Philantrophist. Bonds: Attractive, Nature. Occupation: Farmer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp.
Beast Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She tends to wear a large pastel jacket. Her fur is red and curly. She is baby faced.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the east to a Glassblower, Beast learned a great deal about her father's area of expertise. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She was always very intelligent and has formed a secret society of freemasons.
Motivation: Expand her business; and to prove her worth to the world
Ideals: Athletic, Impeccable. Flaws: Secretive, Impulsive. Bonds: Job, Criminal record. Occupation: Glassblower
Voice: Old thin voice
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 500 sp.
Shaká Chester, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish chestnut hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As long as the job gets done he does not care how it got done.
History: Shaká was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shaká fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Professionalism. Bonds: Attractive. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
