Lezre Presley, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. With wild brown hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father was a mechanic, and taught her how to fix just about anything. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: Balancing her hectic life and new Banker responsibilities is difficult; and she is unsatisfied with her job
Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Criminal record, Job. Occupation: Banker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 8 (-1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 1200 sp. 1 Masterwork Musical instrument.
Avelina Tindall, Female Human [Permalink]
Personal [hide]
Description: She wears baggy grey pantaloons and a yellow scarf. She has a moderate pudge and is not very fit. Her tied-back hair is golden. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has all her life been fascinated with dancing.
History: Born to a pair of adventurers, Avelina grew up listening to her mother's many stories. Cursed with unlife at a very young age, Avelina has worked very hard to control her curse. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Layabout
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp.
Theren Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants, and he perpetually has his sword ready. He wears a small hat to hide his balding. He has amber eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He receives visions of the future at random moments
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theren took refuge in the old dungeon and found the beat up sword and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Fighting, Professionalism, Gifted. Flaws: Mundane. Bonds: Nature. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Karg Hampton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. His golden hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with finding treasure.
History: He got into the Farmer business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Farmer. He is searching for what he claims is his rightful reward.
Motivation: Wants to open a new tavern; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Fighting. Bonds: Attractive, Adventurer, Job. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 180 gp. 1 Tanglefoot bags.
Ishte Blur, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and is pretty ugly. Her white hair is singed and shortened. She wears an eyepatch.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She can't help but pocket interesting objects she comes across
History: She was born on a small isolated farm. She moved out north to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption.
Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Mason
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!
