Orsik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a white handlebar mustache and slicked back white hair. He is baby faced.
Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.
History: His mother raised him in a mountain cabin. Orsik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Shy, Hedonist. Bonds: Nature, Job. Occupation: Ploughman
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: Red spinel (70 gp).
Everard Bulsara, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears dull yellow sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His auburn hair and beard is wavy and long. He has a dull look in his brown eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He receives visions of the future at random moments
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Immigrant. Occupation: Guard
Voice: Posh accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Mugrunden Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right arm. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears his scarlet crest down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Halfling culture. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his dancing dream.
Motivation: He is not mentally stable, and does not behave rationally; and a strong sense of loyalty to halfling people
Ideals: Artistic. Flaws: Insane, Racist. Bonds: Attractive. Occupation: Armorer
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Tenena Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan collared shirt and green skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She carries a battered monstrous two handed axe and tarnished longsword as well. She has a very tight haircut. She has amber eyes and a tan hat with a green feather.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She cannot resist a sob story and will often dote over anyone who has one.
History: Tenena was born in the south. At a young age she loved to build and create. Tenena abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.
Motivation: Wants her loneliness to end; and to reunite with her old friends
Ideals: Fighting, Philantrophist, Persistence. Bonds: Adventurer, Has a crush. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Auran, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 cp.
Doudra Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a green tunic with black highlights, and long red pants that bunch up around her shoes. She keeps her long gold crest kept up in a rat tail. Her red eyes dart from person to person to random spaces in the air.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Gifted from a young age, Doudra studied abroad. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barkeep work with an outfit from a few towns over. Barkeep work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Marry her sister to traveling adventurers; and doesn't want to be a barkeep and was forced into it by her family
Ideals: Athletic, Joker, Gifted. Bonds: Job, Family. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 500 sp. Golden pearl (70 gp). 1 Masterwork Common Ranged Weapon.
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