Spring Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears a pastel costume with the symbols of the sun god on her torso. Her fur, while still mostly black, has prominent grey streaks. She has green eyes.
Personality: She is very quiet and rarely speaks above a whisper. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Spring was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants to get laid; and to reunite with her absent mother
Flaws: Shy, Forgetful. Bonds: Poor, Attractive. Occupation: Tanner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 5000 cp. Red garnet (80 gp).
Chem Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has chestnut hair. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Chem took refuge in the old dungeon and found the beat up flail and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Ugly, Fearful, Mundane. Bonds: Religious, Nature. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Cask Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears silk and lounges about seductively. Her fur is cut close to her head. Her face is covered beneath a completely black helmet.
Personality: She is extraordinarily eccentric. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to loving parents in a slum to the west. A gifted student she started as a Merchant, but she got bored and became a Miner. She has drifted from career to career and currently works as a Miner.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Flaws: Insane. Bonds: Attractive, Job, Poor. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Jasper (70 gp).
Kansif Harrington, Female Half-Orc [Permalink]
Personal [hide]
Description: This eastern woman has a large black mantle and cape that has been intricately interwoven into her blue robe. Her clothes are grease stained in places. She wears a colorful flower in her auburn hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She can speak with the recently deceased. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: When she was but 4 years old her parents immigrated from the east. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Sculptor and was forced into it by her family; and an old rival family wants her found
Ideals: Gifted. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Sculptor
Voice: American accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Heward Gladstone, Male Human [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his rapier always slung over his shoulder. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears large thick round spectacles.
Personality: He is extraordinarily eccentric. He is lazy and tries to find solutions quickly.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He has achieved small success as a Server.
Motivation: He is wracked by social anxiety; and he is greedy
Flaws: Insane, Lazy, Fearful. Bonds: Rich, Job. Occupation: Server
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Celestial, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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