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NPC Generator

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Advanced [show]


Arnold Haley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Locksmith, who enjoyed hunting, Arnold was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. Since then, he has sought to make the best of life.

Motivation: Sabotage a competitor.

Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Nature, Job. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Arnold Haley, Male Human Aristocrat 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 10 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Huru Hartford, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a black coat over a blue low-cut shirt, and a broad hat upon her head. Her chestnut hair is still thick. She has gleaming, smiling amber eyes.

Personality: Huru is depressed about a lot of things. She tends to be a nihilist. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. There was a wharf not far from home where she often wandered off to fish. She has dedicated herself to building a better world.

Motivation: She loathes her own lifestyle; and a need for knowledge about a nearby landmark

Flaws: Depressed. Bonds: Attractive, Adventurer, Slave, Nature. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Huru Hartford, Female Half-Orc Aristocrat 2
Medium (6'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)6 (-2) 11 (+0)13 (+1)
Skills Religion +0, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 5000 cp. Moss agate (5 gp). Hematite (5 gp).


Social Check DCs


Tricking Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His yellow fur is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur, Opinionated. Flaws: Secretive. Bonds: Attractive, Immigrant. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Tricking Of Shadows, Male Tabaxi Ranger 1
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Eldeth Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing right leg. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her golden hair is drawn into a tight pony tail with a card scrunchie. Her gray unseeing eyes seem to look past you.

Personality: Calm and collected, she is a well trained Shepherd. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Eldeth is combative with any and all who dare try her patience in the slightest.

History: Born in the west to a Shepherd, Eldeth learned a great deal about her mother's area of expertise. A freak accident while working with her Unemployed mother left her crippled. She then took over the family business and is one of the better Shepherd for hire.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Job. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Eldeth Torevir, Female Dwarf Commoner 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)17 (+3) 9 (-1)11 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Celestial, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 500 sp. 1 Chain shirt.


Social Check DCs


Veloptima Garrick, Female Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, she is an attractive figure. She wears a tan coat over a green low-cut shirt, and a small hat upon her head. She has styled her auburn hair well, parting it to the right. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She is almost excessively polite to everyone, even when angry. She invites people to come help in her community garden.

History: Veloptima lived on a farm with her father, near the main road leading to a nearby town. After coming to the age of reason, Veloptima took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now spends her time doing works of charity.

Motivation: An old rival family wants her found; and doesn't want to be a painter and was forced into it by her family

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Veloptima Garrick, Female Gnome Commoner 3
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)9 (-1) 18 (+4)18 (+4)
Skills Performance +6, Survival +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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