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NPC Generator

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Advanced [show]


Mardnab Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is wearing colorful clothing, dressed as a Doctor. Her brown hair is still thick. Her fair skin shows little sign of her aristocratic breeding.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father took her hunting and taught her how to get in the mind of other creatures. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Impeccable, Joker. Flaws: Disease. Bonds: Attractive, Nature, Job. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Mardnab Fiddlefen, Female Gnome Ranger 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 240 gp.


Social Check DCs


Leaf Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 4'8". She tends to wear a large pastel jacket. She wears her red fur down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Always inclined to offer people food she seems plenty friendly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She is a Deep Scion in disguise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She ran away from her former home and has been making her living as a Dyer for the past few years.

Motivation: She is compelled to act according to her religious beliefs; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Philantrophist. Bonds: Job, Adventurer, Criminal record, Religious. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Leaf Candle, Female Tabaxi Warlock 3
Medium (4'8") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 12000 cp. 1 Chain shirt.


Social Check DCs


Aramil Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of strength on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long golden hair reaches down to his waist. His amber eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot resist a sob story and will often dote over anyone who has one.

History: Aramil was born in the west. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist, Persistence. Bonds: Attractive. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Aramil Erenaeth, Male Elf Monk 2
Medium (4'11") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 11 (+0)14 (+2) 16 (+3)11 (+0)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Draconic, Infernal
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 70 pp.


Social Check DCs


Heather Hailey, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, typically a more casual-formal manner. Her hair, while still mostly black, has prominent grey streaks. She has blue eyes and a brown hat with a tan feather.

Personality: Heather is depressed about a lot of things. She tends to be a nihilist. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has been a successful dealer in antiques buying low and selling high.

Motivation: She loathes her own lifestyle; and she is wracked by social anxiety

Flaws: Depressed, Fearful. Bonds: Attractive, Immigrant, Military. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Heather Hailey, Female Human Bard 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 80 gp.


Social Check DCs


Nemeia Flair, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear green clothing when she does not wear armor. Her top hat is riddled with cuts and holes. She has red eyes and a green hat with a white feather.

Personality: She is witty, but her monotone delivery comes off as unnerving The war was a terrible time for her, and Nemeia does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born several months after her father was called into army service. Her first spouse was a Tailor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Military, Family, Criminal record. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

Nemeia Flair, Female Tiefling Sorcerer 1
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)17 (+3) 13 (+1)15 (+2)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Terran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: Just what you see.


Social Check DCs

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