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Advanced [show]


Howard Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of death around his neck, and a axe on his belt. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has a long silver beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content; and money/treasure

Ideals: Fighting, Gifted, Logical. Flaws: Mundane. Bonds: Rich. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Howard Hilltopple, Male Halfling Warrior 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Adam Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tight fitting brown shirt and pants. He has styled his white hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Apothecary, but he got bored and became a Spy. Recently the stress of being a Spy has made it difficult for him to sleep.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Disciplined. Flaws: Insomniac, Disease. Bonds: Adventurer, Job. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Adam Shelly, Male Human Barbarian 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)13 (+1) 10 (+0)12 (+1)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 4000 cp. Pink pearl (160 gp).


Social Check DCs


Torbera Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. Her red hair is lengthy. She has gray eyes and a grey hat with a blue feather.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a pair of adventurers, Torbera grew up listening to her father's many stories. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is searching for what she claims is her rightful reward.

Motivation: She is terrified, and will act out of fear; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Insane, Fearful. Bonds: Adventurer. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Torbera Torevir, Female Dwarf Paladin 1
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 18 (+4)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp.


Social Check DCs


Roger Jacobs, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is generally shirtless and showing off his tattooed chest. His skin is also unnaturally pale. His chestnut hair is braided into rings. His fierce violet eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a mountains tribe. Cursed with vampirism at a very young age, Roger has worked very hard to control his curse. During his travels, Roger and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roger discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roger fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Flaws: Ugly, Disease. Bonds: Rich, Nature, Adventurer, Slave. Occupation: Animal Trainer

Voice: Spanish accent

Attributes [hide]

Roger Jacobs, Male Human Expert 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)12 (+1) 16 (+3)13 (+1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 700 sp. 1 Magnifying glass.


Social Check DCs


Mumpena Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a long, tan cloak. She carries a battered rapier and tarnished bow as well. She has no hair. Her hazel eyes dart from person to person.

Personality: She has a massive crush on the younger sibling of the Marshal who has hired her part-time. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Mumpena was born the youngest of three triplets. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mumpena grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mumpena. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her relatives are trying to arrange a marriage; and wants her loneliness to end

Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Has a crush, Family, Criminal record. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Mumpena Murnig, Female Gnome Commoner 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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