Gimgen Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'3" and wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His left leg appears badly burned and disfigured. His red hair is unkempt and raggedy. His amber eyes peer out from beneath his top brown hat.
Personality: Calm and collected, he is a well trained Assassin. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Assassin business at a young age. A gifted student he started as a Shepherd, but he got bored and became a Assassin. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: To be a Shepherd again.
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1 Masterwork studded leather.
Saphara Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She tends to wear a large black jacket. Her gold crest is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is mildly Dragonborn supremacist, though she does not identify as such. She is able to make almost anything out of random pieces of junk.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her childhood dream was to be a Guard, but she was a colossal failure. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has a rivalry with the Church that dominates her actions; and further expansion of business
Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Job, Adventurer, Religious. Occupation: Brewer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 7000 cp.
Burto Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His brown hair is lengthy. His green eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Burto was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Cloth of gold vestments (110 gp).
Ella Clive, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. Her hair is long and white with streaks of chestnut, and is pulled back with small grey clips. She wears large thick round spectacles.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is able to make almost anything out of random pieces of junk.
History: She was born the only child of a wealthy merchant. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Ella began to lead the lost caravan. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Gardener and was forced into it by her family; and to reunite with her absent father
Ideals: Athletic, Gifted, Entrepeneur. Bonds: Enemies, Family. Occupation: Gardener
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 40 gp. Rock crystal (40 gp). 1 Magnifying glass.
Merla Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her auburn hair is braided into rings. She has gleaming, smiling green eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city she treasured whatever gifts she got. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was granted martial powers by her dying brother.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is wracked by social anxiety
Ideals: Gifted. Flaws: Fearful. Bonds: Poor, Job, Adventurer, Criminal record. Occupation: Tailor
Voice: Scandinavian accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
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