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Advanced [show]


Cloud Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a pastel costume with the symbols of the sun god on her torso. She wears a small hat to hide her balding. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is afraid of women and trembles around them

History: The child of western immigrants she idolized her father. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of her brother; and marry her brother to traveling adventurers

Flaws: Ugly, Addict, Shy. Bonds: Family, Immigrant. Occupation: Soapmaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Cloud Mist, Female Tabaxi Warrior 1
Medium (5'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Conrad Clinton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Dyer does. He sports a long auburn beard, and similarly colored long hair. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.

History: A powerful necromancer made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Conrad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Conrad. He became a Dyer soon after.

Motivation: Further expansion of business.

Ideals: Professionalism. Flaws: Depressed. Bonds: Job, Mentor, Criminal record. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Conrad Clinton, Male Human Adept 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dûgz Blythe, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. He has shaved his head bald. His eyes, though not visible through his cowl, are green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dilettante. He hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with his absent mother; and wants his loneliness to end

Ideals: Fighting, Joker. Flaws: Fearful, Antagonistic. Bonds: Has a crush, Family. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Dûgz Blythe, Male Half-Orc Expert 2
Medium (6'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 14 (+2)6 (-2)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Oren Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His long white hair reaches down to his waist. He has several tiny amber earrings on each ear.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: Born to a pair of adventurers, Oren grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Ideals: Persistence. Bonds: Rich, Enemies, Adventurer, Mentor. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Oren Quickstep, Male Halfling Expert 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Religion +2, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 160 gp.


Social Check DCs


Veloptima Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. Her white hair is heavily combed to the left. Her violet unseeing eyes seem to look past you.

Personality: She snorts whenever she laughs or is feeling confident. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age her mother died while driving off some drow. Her father being the stubborn sort decided to stay and helped train her in scimitar use. Days after completing her studies, news broke out that her hometown was attacked by drow. Veloptima was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: She seems to be bored by most things; and she is content

Ideals: Fighting. Flaws: Disease, Mundane. Bonds: Rich, Religious, Enemies. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Veloptima Wildwander, Female Gnome Aristocrat 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs

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