Three Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'9", this woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a broad hat to cover her moderate length orange fur. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She always tries to repair and not replace. It was this mentality that drove her into the Sculptor business.
History: She was born in a small island village. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and she wants to meet her childhood hero
Ideals: Opinionated, Persistence. Bonds: Adventurer, Attractive, Nature. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1800 sp. Moss agate (10 gp).
Symma Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and usually wears her blue robe and has her trident always slung over her shoulder. Her skin is also unnaturally pale. Her silver hair, when down, is lengthy. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is frequently practicing swordplay.
History: She was born several months after her father was called into army service. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Gardener work with an outfit from a few towns over. Gardener work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Gardener job now, and dutifully fulfills any obligations she has.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Flaws: Ugly, Insane. Bonds: Enemies, Military, Job. Occupation: Gardener
Voice: Aggressive tone
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 3 Holy water.
Reddlepop Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she dresses in blue turtlenecks beneath a grey coat with green slacks. She has a long chestnut ponytail with little hanging trinkets. She has a dull look in her amber eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: When she was but 7 years old her parents immigrated from the south. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Optimist. Flaws: Mundane. Bonds: Immigrant. Occupation: Bellfounder
Voice: Cold and demanding tone
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Obsidian (16 gp). Azurite (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Antrara Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. Her silver crest is braided into rings. Her eyes are red.
Personality: She is calm most of the time but flees social interaction. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born the only child of a wealthy merchant. Antrara was born on a far southern desert where she grew up under the tutelage of her mother, an expert Painter. She left for the south, certain she would find work there.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Logical, Entrepeneur. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Painter
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +6
Possessions: 800 sp.
Olgoth Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a black shirt with thin brown vertical stripes and white pants, and sports empty pouches on his belt. He has a red handlebar mustache and slicked back red hair. He has several tiny ruby earrings on each ear.
Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a logical person and will generally grow upset if things defy logic and science.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.
Motivation: He is greedy; and to share knowledge with the world
Ideals: Logical, Gifted. Flaws: Insane, Disease. Bonds: Rich. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1 Banded mail.
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