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NPC Generator

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Advanced [show]


Gerald Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large violet mantle and cape that has been intricately interwoven into his brown robe. His hair, while still mostly brown, has prominent grey streaks. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born several months after his father was called into army service. After coming to the age of reason, Gerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he's attracted to the pc

Ideals: Athletic, Gifted. Bonds: Has a crush, Adventurer, Military. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Gerald Holimion, Male Half-Elf Ranger 3
Medium (5'7") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 17 (+3)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 17000 cp.


Social Check DCs


Beloril Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He wears a top hat to hide his balding. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Butcher, who enjoyed hunting, Beloril was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Beloril took refuge in the old dungeon and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Beloril Dankil, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Margery Fahrend, Female Half-Elf [Permalink]

Personal [hide]

Description: She likes to wear yellow tank tops with violet skirt. She carries with her a set of longswords, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her blonde hair is styled in orderly dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in a small village she learned the ways of the warrior from her mother. She was taken as a slave by a traveling circus and forced to perform She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is currently in port desperately looking for someone to get her out; and to be a mercenary again

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Slave. Occupation: Apothecary

Voice: Sighs a lot, exhausted

Attributes [hide]

Margery Fahrend, Female Half-Elf Warrior 3
Medium (5'4") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 12 (+1)8 (-1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 11000 cp.


Social Check DCs


Beatrice Shirley, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears many layers of old clothing at all times. Her hair is cut close to her head. This blue eyed southerner is not easily forgotten.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born to loving parents in a slum to the south. She went to a religious school and was inspired by the priests there in charitable deeds. She tends to her Performer job now, and dutifully fulfills any obligations she has.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Religious. Occupation: Performer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Beatrice Shirley, Female Human Ranger 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 8 (-1)14 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: A roughly beaten golden orb (150 gp). 1 Thunderstones.


Social Check DCs


Jocelyn Brandon, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He has a hunchback. His hair is white and curly. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He is a ruthless business man, a trait he acquired from his father.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He uses money and sex appeal to get what he needs; and retire the richest man in the south

Ideals: Opinionated, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Bricklayer

Voice: Speaks through clenched teeth

Attributes [hide]

Jocelyn Brandon, Male Human Ranger 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)17 (+3) 18 (+4)16 (+3)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Abyssal, Druidic, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 30 gp.


Social Check DCs

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