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Advanced [show]


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. His orange fur is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Gale grew up listening to his father's many stories. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Gale In the Wind, Male Tabaxi Warlock 3
Medium (5'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 700 sp.


Social Check DCs


Aura Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a pastel collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His fur is orange and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He left for the west, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Hedonist, Disease. Bonds: Immigrant, Attractive. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Aura Of Stars, Male Tabaxi Rogue 1
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 9 (-1)16 (+3)
Skills Deception +5, Survival +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. Iolite (50 gp).


Social Check DCs


Ozyman Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a white shirt with thin green vertical stripes and brown pants. His skin is also unnaturally pale. He has no hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Ozyman hails from a village terrorized by giants. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He became a Dilettante soon after.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies, Job. Occupation: Dilettante

Voice: pre-pubescent

Attributes [hide]

Ozyman Strongbones, Male Halfling Bard 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 6000 cp. Amber (140 gp).


Social Check DCs


Felosial Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears silk and lounges about seductively. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is almost excessively polite to everyone, even when angry. She has a minor phobia of water and hates getting wet.

History: Felosial was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She feels threatened by others; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Shy, Fearful. Bonds: Attractive. Occupation: Laborer

Voice: Booming voice

Attributes [hide]

Felosial Ofandrus, Female Elf Commoner 1
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp.


Social Check DCs


Lidda TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a top hat to hide her balding. She wears a mask on her face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has drifted from career to career and currently works as a Laborer.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Job, Rich. Occupation: Laborer

Voice: Prounounces S like Z

Attributes [hide]

Lidda TellPenny, Female Halfling Cleric 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 16 (+3)14 (+2)
Skills Deception +4, Investigation +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 30 gp.


Social Check DCs

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