Nora Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is renowned for her bright brown dresses and hats. Her brown hair is cut jaggedly and amateurishly. Her thin eyebrows rest above her beady gray eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: The child of a Servant, who enjoyed hunting, Nora was taken on many hunting expeditions. A gifted student she started as a Servant, but she got bored and became a Bookbinder. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to raise her children well; and wants to open a new tavern
Flaws: Ugly. Bonds: Job, Religious, Nature, Family. Occupation: Bookbinder
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 250 gp.
Tree Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a tight fitting pastel shirt and pants. Her red fur is long and unkept. Her eyes, though not visible through her cowl, are blue.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to make almost anything out of random pieces of junk.
History: Tree was born in the south. At a young age she loved to build and create. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She ran away from her former home and has been making her living as a Fletcher for the past few years.
Motivation: Sabotage a competitor; and expand her business
Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Fletcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Masterwork Common Melee.
Antinua Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a robe, a symbol of luck around her neck, and a whip on her belt. Her silver hair is braided into rings. Her thin eyebrows rest above her beady violet eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born on a small isolated farm. She was taken from her home at a very young age. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Slave. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Infernal, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Joser Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is white and very short. His violet eyes dart from person to person to random spaces in the air.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is a Chromatic Dragon in disguise. His mother took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's in love; and he has passion for adventuring and risk
Bonds: Poor, Attractive, Nature, Has a crush, Adventurer. Occupation: Carter
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Panana Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears a blue armored body suit, with a simple black line shooting up and back down. She has a hunchback. She has shaved her head bald. Her eyes, though not visible through her cowl, are green.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She receives visions of the future at random moments
History: Gifted from a young age, Panana studied abroad. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and sabotage a competitor
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
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