Vanchu Shirley, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she sports white clothing, slightly heavier than average wear. Her auburn hair is smooth and relatively long. Her gray eyes are slightly larger than normal.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is skeptical of what others tell her and is slow to trust.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Carpenter they were divorced and she won custody of their son. She worked as a Unemployed, and she later adopted a second son.
Motivation: Revenge; and someone believes her a fraud
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Family, Enemies. Occupation: Unemployed
Voice: Stutters
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp.
Sutha Thornton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman dresses like a well dressed Beggar does, and sports empty pouches on her belt. She wears her brown hair up in a very large beehive style do. Her eyes are hazel and catlike.
Personality: Eccentric and domineering, Sutha will drive conversation. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: When she was but 5 years old her parents immigrated from the south. She found a children's book about a Half-Orc Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She moves from town to town, unable to find a place to settle.
Motivation: Expand her business.
Ideals: Extrovert. Flaws: Impulsive. Bonds: Job, Immigrant, Adventurer. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 6000 cp. 1 Masterwork Heavy steel shield.
Tana Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. She keeps her blonde hair in a flapper bob. Her eyes are brown.
Personality: She is fixated on the number 47. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Tana was born the youngest of three triplets. Her first spouse was a Adventurer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has gone from town to town working and never settling down anywhere, but has fallen for a local Adventurer. She hasn't told them the truth, but wants to settle down with them.
Motivation: To find somewhere to settle down; and she's in love
Flaws: Insane, Mundane. Bonds: Enemies, Family, Has a crush. Occupation: Interpreter
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Chain shirt.
Adelaide York, Female Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears a grey small hat and grey clothes. Her small hat is riddled with cuts and holes. Her green eyes lackadaisically let the world flow into them.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born in a small plains village. Adelaide was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Adelaide decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Mundane, Hedonist. Bonds: Nature, Criminal record. Occupation: Banker
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Horhog Royal, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black tunic with green highlights, and long blue pants that bunch up around his shoes. He keeps his silver hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic. Flaws: Insane, Shy, Disease. Bonds: Adventurer, Enemies. Occupation: Butcher
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!