Ekemon Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair has been sun bleached extensively. This silver eyed northerner is not easily forgotten.
Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Tiefling Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and his relatives are trying to arrange a marriage
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Cartwright
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Pink pearl (80 gp). Sard (30 gp).
Emmeline Hadley, Female Human [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She is bristling with hidden weapons, mostly morningstars and whips. Her hair is blonde, silky, and of moderate length. Her blue eyes lackadaisically let the world flow into them.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village she learned the ways of the warrior from her mother. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Opinionated, Fighting. Bonds: Criminal record, Attractive, Nature. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll, Celestial, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Chaedi Iranapha, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'8" and wears a tan shirt with thin white vertical stripes and violet pants. Her hair is red and curly. She has a dull look in her hazel eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When she was but 3 years old her parents immigrated from the east. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Chaedi took refuge in the large cave and found the beat up club and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Immigrant, Nature. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 15
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp.
Thervan Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'7". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a ceremonial dagger. He has dyed his greying silver hair a little too much giving a sharp silver color. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Some 6 years later his spouse died after the birth of his son. Heartbroken, Thervan never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He seems to be bored by most things; and he has money and likes to spend it
Flaws: Impulsive, Mundane. Bonds: Job, Rich, In love. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Semyaza Severity, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is renowned for her bright green dresses and hats. Her dark red hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is very quiet and rarely speaks above a whisper. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth she was tutored by a cruel and relentless mentor. She was an apprentice working in her father's forge. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Joker. Flaws: Ugly, Insane, Shy. Bonds: Mentor, Job. Occupation: Layabout
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +6
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!