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Advanced [show]


Avelina Walcott, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is tall, broad shouldered and powerfully built. Her hair, while still mostly blonde, has prominent grey streaks. Her blue eyes peer out from beneath her deerstalker grey hat.

Personality: She is fixated on the number 61. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: The child of northern immigrants she idolized her father. She dropped out of school to support her sick father, and resented it. She is searching for what she claims is her rightful reward.

Motivation: Her spouse's relatives view her with great suspicion; and meet up once more with her childhood friend

Ideals: Logical. Flaws: Insane. Bonds: Adventurer, Family, Immigrant. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Avelina Walcott, Female Human Fighter 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 300 sp.


Social Check DCs


Yurgunn Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has slicked back golden hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Yurgunn is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Yurgunn lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She got away from her former life and has fallen to alcoholism.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Ideals: Entrepeneur, Athletic. Flaws: Addict, Antagonistic. Bonds: Family. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Yurgunn Eversharp, Female Dwarf Warlock 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 18 (+4)9 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 500 sp. White pearl (90 gp). 1 Masterwork Common Melee.


Social Check DCs


Imsh Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a worn and beaten armor. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown.

Personality: Imsh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Imsh grew up listening to his mother's many stories. He found a children's book about a Half-Orc Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Athletic, Artistic. Flaws: Selfish. Bonds: Adventurer, Immigrant. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Imsh Conway, Male Half-Orc Fighter 2
Medium (6'4") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)8 (-1) 15 (+2)8 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 130 gp.


Social Check DCs


Cloak Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. He wears his brown fur up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is an amazing painter.

History: His father raised him in a mountain cabin. Cloak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cloak decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Joker, Gifted. Bonds: Attractive, Nature, Criminal record. Occupation: Ruler

Voice: French accent

Attributes [hide]

Cloak Of Wine, Male Tabaxi Monk 3
Medium (5'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)17 (+3) 18 (+4)14 (+2)
Skills Investigation +5, Survival +6
Senses Passive Perception 14
Languages Common, Aquan, Celestial, Druidic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Brottor Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized jet on his right hand. With a patchy white beard and wild white hair. He is very pretty but has cold, dead eyes.

Personality: He snorts whenever he laughs or is feeling confident. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his mother was called into army service. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Extrovert. Bonds: Attractive, Rich, Military, Slave. Occupation: Masseuse

Voice: Sounds elderly

Attributes [hide]

Brottor Eversharp, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)18 (+4) 12 (+1)11 (+0)
Skills Medicine +3, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Celestial, Undercommon, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs

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