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Advanced [show]


Furrele Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she prefers to wear green pants and tee shirts. Her black crest is singed and shortened. She has a tattooed face.

Personality: She can speak with the recently deceased. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Hunter. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand her business; and her religion dominates her actions

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Hunter

Voice: Gruff and masculine

Attributes [hide]

Furrele Xephyrbahnor, Female Dragonborn Monk 3
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Tippletoe Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has done her best to style her golden hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She would rather hide behind her crafts than deal with other people.

History: Born to a pair of adventurers, Tippletoe grew up listening to her father's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Ploughman. She has dedicated herself to building a better world.

Motivation: Expand her business; and she wants to meet her childhood hero

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Nature, Adventurer, Job. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Tippletoe Waggletop, Female Gnome Adept 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 4 Holy water. 2 Tanglefoot bags. 2 Tanglefoot bags.


Social Check DCs


Delg Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.

History: When he was but 7 years old his parents immigrated from the west. Delg was born on a far western mountains where he grew up under the tutelage of his mother, an expert Cartwright. Days after completing his studies, news broke out that his hometown was attacked by goblins. Delg was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Enemies, Immigrant. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Delg Brawnanvil, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. 1 Darkwood Buckler.


Social Check DCs


Oriff Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown trousers with black and green striped suspenders. She wears various colorful collared shirts. Her hair is short and brown. Her eyes, though not visible through her cowl, are violet.

Personality: She likes to make people angry or surprised. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Oriff was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants her loneliness to end; and doesn't want to be a gardener and was forced into it by her family

Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Poor, Family. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Oriff Rumnaheim, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 2000 cp.


Social Check DCs


Heward Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is smooth and relatively long. He has several tiny emerald earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He misses his home and complains about the freezing weather, even in summer.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Immigrant, Nature. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Fawcett, Male Human Barbarian 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4

Possessions: 40 pp.


Social Check DCs

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