Duergath Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a small bristly mustache and wavy golden hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the east to a Courier, Duergath learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has been saving his money to try and buy his brother's freedom.
Motivation: To be a Weaver again.
Ideals: Joker. Bonds: Adventurer, Job, Family. Occupation: Courier
Voice: Jittery and nervous
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
Thamior Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. He keeps his auburn hair in a pixie cut. His eyes are blue and catlike.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was always very intelligent and has formed a secret society of specialists.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Flaws: Shy, PTSD, Secretive. Bonds: Poor, Slave. Occupation: Carpenter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Alberich Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is always cut to a buzz. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Alberich and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Opinionated, Joker. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Unemployed
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 20 (+5) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 110 gp. Silver pearl (150 gp).
Enna Teinithra, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a tight fitting blue shirt and pants. She has blonde hair. She wears a mask on her face.
Personality: This woman loves music and to teach people music more than just about anything. She also hits on women, regardless of circumstances.
History: Enna was born with her father's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fletcher. She has worked as a Fletcher like her father before her.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she'd like to take her coworkers down a peg
Ideals: Artistic. Bonds: Has a crush, Attractive, Job, Criminal record. Occupation: Fletcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 4000 cp. An abacus with copper, silver and gold markers (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ahrim Music, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. His eyes are black and beady.
Personality: Calm and collected, he is a well trained Ruler. He also has developed a complete distrust of the Cook profession.
History: He comes from a rich northern family. He moved from fad to fad and when he turned 15 he discovered dancing. He has set out to sabotage the competition.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Ruler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Aquan, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 280 gp.
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