Anbera Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears an old set of leather armor, nicked and torn by the ravages of time and battle, she is not a threatening figure. Her auburn hair is styled in orderly dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Sold as a small child to a slaver, Anbera was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Cursed with vampirism at a very young age, Anbera has worked very hard to control her curse. She has set out to sabotage the competition.
Motivation: Expand her business; and sabotage a competitor
Flaws: Antagonistic, Disease. Bonds: Job, Mentor. Occupation: Interpreter
Voice: Loud with bravado
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp.
Smoking Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy gray fur. She wears a brown cloak and cross-gartered blue stockings. She has a hunchback. Her gray fur is knotted and matted. Her otherwise smooth face is marked with small tiny scars.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She does not trust anyone and sleeps with one eye open.
History: Born in the north her family was never financially stable. Smoking liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep; and many drow want her driven away
Flaws: Ugly, Insomniac. Bonds: Enemies, Poor, Nature. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. White pearl (90 gp). Red spinel (90 gp). Rock crystal (40 gp). Amber (90 gp).
Pennie Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears a simple white robe with pastel stripes complete with hood. She carries a battered pickaxe and tarnished ceremonial dagger as well. Her long chestnut hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born on a small isolated farm. She has chosen to use the inheritance that was left to her frivolously. She is searching for what she claims is her rightful reward.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Nature, Rich. Occupation: Actor
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Terran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Justin Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear flannel. His golden hair has been sun bleached extensively. This violet eyed westerner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal music training, and achieved minor success. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To protect his home; and a need for knowledge about a nearby landmark
Ideals: Gifted, Logical, Artistic. Bonds: Adventurer, Guardian. Occupation: Animal Trainer
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Giant, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 130 gp. Eye agate (16 gp).
Crampernap Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, yellow shirt, and brown tie. His red hair is slicked back into a classic pompadour. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted arcane powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Philantrophist, Joker, Gifted, Fighting. Bonds: Rich. Occupation: Mayor
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Aquan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Rose (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
