Anakis Wit, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing. She wears her chestnut hair down. Her eyes, though not visible through her cowl, are silver.
Personality: A skeptical and narcissistic woman, Anakis's first love is herself. Her second love is also herself. She plays an instrument quite well.
History: Anakis was born with her mother's beautiful face. She moved out west to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: Doesn't want to be a Actor and was forced into it by her family; and wants to raise her children well
Ideals: Impeccable, Artistic. Bonds: Attractive, Criminal record, Family. Occupation: Actor
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Zanna Turen, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'4" and tends to wear a large tan jacket. Her right hand appears badly burned and disfigured. She has styled her red hair well, parting it to the right. She has amber eyes and a tan hat with a brown feather.
Personality: Stoic and calm, she prefers to meditate than take action. She does not trust anyone and sleeps with one eye open.
History: She was born several months after her father was called into army service. When Zanna reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Disciplined. Flaws: Insomniac. Bonds: Military, Job, Adventurer. Occupation: Butcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Red garnet (140 gp).
Ernest Van Es, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this eastern man wears a lot of dark rich colors, with gold accents. He wears his golden hair down. He is very pretty but has cold, dead eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east.
Ideals: Athletic, Impeccable, Artistic, Entrepeneur. Bonds: Attractive. Occupation: Barber
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp. 1 Everburning torch.
Fabien Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a tight fitting blue shirt and pants. He sports a flattop hair cut. He wears an eyepatch.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A powerful slaver made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fabien grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fabien. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable; and to prove his worth to the world
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Mentor, Criminal record. Occupation: Herbalist
Voice: French accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Terran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Gerald Windsor, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He is muscular with a powerful set of arms. His hair is long and golden with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His eyes are brown and he is always smoking a pipe.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the east to a Barkeep, Gerald learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was always very intelligent and has formed a secret society of freemasons.
Motivation: A need for knowledge about a nearby landmark; and expand his business
Flaws: Secretive. Bonds: Attractive, Religious, Job, Adventurer. Occupation: Barkeep
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
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