Jarsali Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a faded coat and loose pants complete with deerstalker hat. She wears her hair in dreadlocks. Her eyes are violet and she is always smoking a pipe.
Personality: She is a Doctor first and foremost. She believes firmly that knowledge should be universal. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Gifted from a young age, Jarsali studied abroad. She was taken as a slave by a traveling circus and forced to perform She ran away from her former home and has been making her living as a Doctor for the past few years.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Job, Slave. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 8 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 11000 cp.
Eldeth Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition, and carries sickles. Her white hair is styled in orderly dreadlocks. Her green eyes lackadaisically let the world flow into them.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Eldeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eldeth. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Expand her business.
Ideals: Fighting, Justice. Bonds: Poor, Job, Criminal record. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 310 gp. 1 Masterwork Light steel shield.
Gale Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His fur is brown, silky, and of moderate length. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Gale is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a Banker, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: To reunite with his absent mother; and doesn't want to be a mason and was forced into it by his family
Flaws: Addict, Emotional. Bonds: Attractive, Family, Poor. Occupation: Mason
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp. 1 Superior lock. 1 Magnifying glass.
Henk Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His tied-back hair is brown. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with his god.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Roofer for hire.
Motivation: To settle down with his crush; and he's in love
Ideals: Passionate. Bonds: Religious, Mentor, Job, Has a crush. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 180 gp.
Chad Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears just a yellow suit. His black hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the east to a Fletcher, Chad learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Flaws: Disease, Impulsive. Bonds: Job, Adventurer. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Celestial, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
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