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Kelter Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has dyed his greying white hair a little too much giving a sharp white color. His eyes, though not visible through his cowl, are blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Architect, who enjoyed hunting, Kelter was taken on many hunting expeditions. He dropped out of school to support his sick father, and resented it. He has built up a small fortune and can afford his own way.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Logical. Bonds: Rich, Family, Slave, Nature. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Kelter Fastfoot, Male Halfling Paladin 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 18 (+4)17 (+3)
Skills History +3, Religion +3
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10 pp. A roughly beaten golden orb (100 gp).


Social Check DCs


Adran Netyoive, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'4", this man dresses well, typically a more casual-formal manner. He has wavy red hair. He has several tiny topaz earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Adran lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Merchant, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies, Family. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Adran Netyoive, Male Elf Commoner 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Halfling, Druidic
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 19000 cp. Tourmaline (160 gp). Fiery yellow corundum (700 gp). Rich purple corundum (700 gp).


Social Check DCs


Joser Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears red painted combat armor at almost all times. His blonde hair is braided into rings. He has gleaming, smiling violet eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy, Disease. Bonds: Poor. Occupation: Armorer

Voice: Shortens vowels

Attributes [hide]

Joser Elderberry, Male Halfling Paladin 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)15 (+2) 18 (+4)12 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 110 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Riswynn Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears brown leather gloves, a brown jacket, and tight pants, and a wedding ring on her right hand. Her hair is white and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: Her tongue was cut out and she uses sign language. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: She has a rivalry with the Church that dominates her actions.

Flaws: Disease. Bonds: In love, Immigrant, Religious, Enemies. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Riswynn Helcral, Female Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)15 (+2) 18 (+4)9 (-1)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 90 gp.


Social Check DCs


Zepar Flight, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. His hair is purple, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Zepar will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: Zepar was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and to unite with his brother

Ideals: Extrovert. Flaws: Insane, Impulsive. Bonds: Attractive. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Zepar Flight, Male Tiefling Druid 3
Medium (5'10") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 11 (+0)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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