Vorka Clinton, Female Half-Orc [Permalink]
Personal [hide]
Description: She very much looks the part of a Armorer. She is physically well-built. Her hair is cut close to her head. Her eyes are green and she is always smoking a pipe.
Personality: She is very quiet and rarely speaks above a whisper. Flattery will make her almost putty in your hands.
History: Born to a poor family in the city she treasured whatever gifts she got. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Armorer work with an outfit from a few towns over. Armorer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Armorer job and began her own company from there.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Flaws: Shy, Selfish. Bonds: Job, Poor, Immigrant. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Sylvan, Abyssal, Aquan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
Shadow Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She is bristling with hidden weapons, mostly pickaxes and shields. She has dyed her greying black fur a little too much giving a sharp black color. Her copper eyes lackadaisically let the world flow into them.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She does not trust anyone and sleeps with one eye open.
History: She was born blind and as such lacked many opportunities for work. Shadow was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Shadow decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She is a bit of a kleptomaniac; and to get a good night's sleep
Ideals: Justice. Flaws: Insomniac, Disease. Bonds: Attractive, Criminal record. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Kathra Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 3'10", this woman wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her golden hair is well kept. She has gleaming, smiling violet eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spice Merchant arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has achieved small success as a Spice Merchant.
Motivation: She has decided she is irredeemable; and further expansion of business
Ideals: Philantrophist. Bonds: Enemies, Rich, Job, Criminal record. Occupation: Spice Merchant
Voice: Posh accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Sard (80 gp). Star rose quartz (80 gp). 1 Masterwork Common Melee.
Glûk Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His red hair is smooth and relatively long. His hazel eyes peer out from beneath his deerstalker white hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his mother.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is greedy.
Ideals: Gifted, Entrepeneur, Artistic. Flaws: Fearful. Bonds: Rich. Occupation: Mortician
Voice: Low range voice
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 130 gp.
Heward Atterton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time, he is not a threatening figure. His white hair is styled in orderly dreadlocks. He has gray eyes.
Personality: He speaks before he thinks and is too direct. Heward is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark
Flaws: Impulsive. Bonds: Family, Poor, Adventurer, Enemies. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60 gp.
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