Barendd Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He carries with him a set of hand crossbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His moppish black hair is in a traditional bowl cut. His brown eyes peer out from beneath his broad grey hat.
Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Barendd was born in the north. At a young age he loved to build and create. Cursed with lycanthropy at a very young age, Barendd has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Fighting, Professionalism, Persistence. Flaws: Disease. Bonds: Adventurer. Occupation: Sailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: Jade (40 gp).
Mugrunden Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. His feathered hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Flaws: Ugly, Antagonistic, Selfish. Bonds: Rich, Military, Job. Occupation: Scribe
Voice: Indian accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 41000 sp.
Bardryn Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a brown vest and prefers tan and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is always cut to a buzz. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is afraid of women and trembles around them
History: She was born a particularly ugly child, much to the horror of her parents. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Athletic. Flaws: Ugly, Insane, Shy. Bonds: Mentor. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 90 gp. 1 Banded mail.
Rael Nailo, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. He has green eyes and a blue hat with a red feather.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Rael was born the youngest of three triplets. His childhood dream was to be a Performer, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Entrepeneur, Joker. Flaws: Impulsive. Bonds: Family, Job. Occupation: Junk Dealer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 110 gp.
Nuraval Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His auburn hair is lengthy and is close to two feet long. His eyes are likewise blue.
Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker. Flaws: Ugly, Insane, Disease. Bonds: Poor. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
