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Advanced [show]


Norman Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely grey suit with black socks and a vest with buckled shoes. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his amber eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Norman has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Optimist. Flaws: Insane, Shy, Disease. Occupation: Barrister

Voice: Soothing and warm

Attributes [hide]

Norman Beitz, Male Human Monk 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)13 (+1) 16 (+3)17 (+3)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp. 4 Holy water.


Social Check DCs


Anne Madden, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, violet, dusty cloak. Sporting a golden mohawk this woman's hair draws a lot of attention. This blue eyed southerner is not easily forgotten.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city she treasured whatever gifts she got. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. After a long history of fighting, Anne and her spouse have recently divorced.

Motivation: Find a way to reverse the transformation of her brother; and her spouse's relatives view her with great suspicion

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Nature, Family. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Anne Madden, Female Half-Elf Monk 2
Medium (4'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Brass mug with jade inlays (200 gp).


Social Check DCs


Oppah Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'4" and usually wears her blue robe and has her scimitar always slung over her shoulder. Her right leg appears badly burned and disfigured. She has moderate length auburn hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is overprotective of those who hire her services. Further she is a bit of a stoner and is frequently out of it.

History: Born in a small village she learned the ways of the warrior from her father. From her teen years she was always beautiful and desirable, so people have always doted on her. She's since become an addict/alcoholic.

Motivation: To clean up the streets; and wants to have a good time and be beloved

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Guardian. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Oppah Timbers, Female Gnome Wizard 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)12 (+1) 14 (+2)17 (+3)
Skills Deception +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp. 1 Holy water.


Social Check DCs


Semyaza Absence, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman is dressed in earthy colors with a black and tan handkerchief worn on her right side. Her long white hair is drawn into a two foot long braid. She wears large thick round spectacles.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She got into the Guard business at a young age. A few years later when the south was not economically sound they moved to her current location. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Sabotage a competitor.

Flaws: Antagonistic, Secretive. Bonds: Poor, Job, Immigrant. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Semyaza Absence, Female Tiefling Wizard 3
Medium (5'8") Tiefling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)10 (+0) 13 (+1)18 (+4)
Skills Arcana +2, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alvyn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His eyes are blue and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great joy in being the best Navigator in town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Alvyn Horcusporcus, Male Gnome Paladin 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 sp.


Social Check DCs

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