Astaro Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses in green turtlenecks beneath a pastel coat with tan slacks. Her purple hair is braided into rings. Her fair skin shows little sign of her aristocratic breeding.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Astaro enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: From birth she was tutored by a cruel and relentless mentor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her sister's freedom.
Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent father
Ideals: Passionate. Flaws: Hedonist. Bonds: Attractive, Mentor, Family. Occupation: Server
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp.
Aura Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered black stockings. Her fur is lavender, silky, and of moderate length. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born blind and as such lacked many opportunities for work. Her father was a mechanic, and taught her how to fix just about anything. During her travels, Aura and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aura discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Aura fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Meet up once more with her childhood friend.
Ideals: Persistence. Flaws: Terse, Disease. Bonds: Attractive, Adventurer. Occupation: Junk Dealer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 38000 sp.
Richard Hayes, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy auburn beard and wild auburn hair. His eyes are violet and catlike.
Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Lapis lazuli (8 gp).
Rûkdûg Walpole, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man has a large white mantle and cape that has been intricately interwoven into his blue robe. His clothes are grease stained in places. With a patchy silver beard and wild silver hair. His face is scarred and worn.
Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.
History: Born to a Mercenary, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to get laid; and his religion dominates his actions
Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 8 (-1) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 130 gp.
Ombul Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of magic on his torso. He carries a battered ceremonial dagger and tarnished scythe as well. His black hair is cut jaggedly and amateurishly. His amber eyes are slightly larger than normal.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. Ombul was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ombul decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Pacifist, Entrepeneur. Bonds: Job, Criminal record. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 90 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!