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NPC Generator

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Advanced [show]


Tervaround Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: This western woman wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. Her clothes are grease stained in places. She has done her best to style her auburn hair to look like a famous performer. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She is able to make almost anything out of random pieces of junk.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She moves from town to town, unable to find a place to settle.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to be a server again

Ideals: Artistic, Gifted. Bonds: Poor, Immigrant, Attractive. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Tervaround Scheppen, Female Gnome Druid 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)11 (+0) 17 (+3)14 (+2)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 700 sp.


Social Check DCs


Adelaide Upton, Female Human [Permalink]

Personal [hide]

Description: This western woman dresses well, typically a more casual-formal manner. Her clothes are grease stained in places. She has moderate length brown hair. Her fierce green eyes like to dwell on things.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born in the west. When money was particularly tight she was walking through alleys when she overheard a Dilettante hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.

Motivation: To protect her home.

Ideals: Joker, Philantrophist. Bonds: Attractive, Poor, Immigrant. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Adelaide Upton, Female Human Barbarian 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)17 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Corkitron Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. His eyes are amber and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Corkitron took refuge in the large cave and found the beat up kukri and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Corkitron fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets; and he wants revenge against illithids

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Enemies, Nature, Guardian. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Corkitron Stoutman, Male Halfling Fighter 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Athletics +0, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 1000 cp.


Social Check DCs


Ombul Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear white pants and tee shirts. His auburn hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast island. Ombul abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: Many giants want him driven away; and money/treasure

Bonds: Adventurer, Family, Nature, Rich, Enemies. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Ombul Kettlewhistle, Male Halfling Aristocrat 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)17 (+3) 11 (+0)12 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Terran, Auran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Amethyst (50 gp). 6 Acid flasks.


Social Check DCs


Kairon Moral, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'8". He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Cynical. Bonds: Nature. Occupation: Armorer

Voice: Thin and wheezing

Attributes [hide]

Kairon Moral, Male Tiefling Adept 3
Medium (6'8") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)18 (+4) 10 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 pp. Red-brown spinel (100 gp). Citrine (60 gp). Amber (100 gp).


Social Check DCs

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