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NPC Generator

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Advanced [show]


Hupe Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. A true patriot, Hupe would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 3 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Hedonist. Bonds: Military, Immigrant. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Hupe Tosscobble, Male Halfling Sorcerer 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 80 gp.


Social Check DCs


Gerald Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His auburn hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Eccentric and domineering, Gerald will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Seamstress mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Extrovert, Optimist. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Gerald Shelby, Male Human Sorcerer 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 300 sp. Hematite (16 gp).


Social Check DCs


Robert Ramsay, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is renowned for his bright grey suits and hats. With a patchy white beard and wild white hair. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions.

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Robert Ramsay, Male Human Rogue 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)16 (+3) 18 (+4)16 (+3)
Skills Investigation +5, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Undercommon, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 300 sp. Citrine (20 gp).


Social Check DCs


Oriff Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she dresses like a well dressed Navigator does. She wears her chestnut hair up in a very large beehive style do. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is calm most of the time but flees social interaction. She is lazy, self-centered, vain, and jealous.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Navigator work with an outfit from a few towns over. Navigator work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Navigator for hire.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Logical. Flaws: Shy, Selfish. Bonds: Job, Immigrant. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Oriff Gorunn, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)13 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 280 gp. Amethyst (150 gp). Tourmaline (150 gp). Malachite (11 gp). 1 Breastplate.


Social Check DCs


Adrie Mundy, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears baggy violet pantaloons and a green scarf. She has moderate length brown hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. Adrie enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born several months after her father was called into army service. She has had some formal music training, and achieved minor success. Days after completing her studies, news broke out that her hometown was attacked by drow. Adrie was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: Someone believes her a fraud.

Ideals: Artistic. Flaws: Insane, Hedonist. Bonds: Enemies, Military. Occupation: Dilettante

Voice: Strong lisp

Attributes [hide]

Adrie Mundy, Female Half-Elf Warlock 4
Medium (4'7") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 17 (+3)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 500 gp. 1 Half-Plate.


Social Check DCs

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