Nissa Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman is wearing the road beaten gear of a warrior. Her clothes are grease stained in places. She wears her hair in dreadlocks. Her face is scarred and worn.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Nissa grew up listening to her father's many stories. Nissa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Sellsword
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 19 (+4) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 400 sp. Black velvet mask with numerous citrines (50 gp). 1 Masterwork Common Ranged Weapon.
Sariel Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a very tight haircut. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Sold as a small child to a wizard, Sariel was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her father and her sister before her, after school she went straight into learning to become a Spy. She ran away from her former home and has been making her living as a Spy for the past few years.
Motivation: Sabotage a competitor; and to be a fletcher again
Ideals: Impeccable. Bonds: Attractive, Job, Mentor. Occupation: Spy
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.
Oriff Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a grey cloak and cross-gartered tan stockings. She wears a broad hat to hide her balding. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Oriff was born the youngest of three triplets. She has had some formal writing training, and achieved minor success. Days after completing her studies, news broke out that her hometown was attacked by goblins. Oriff was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: An old rival family wants her found; and she wants revenge against goblins
Ideals: Artistic. Flaws: Sensitive. Bonds: Family, Enemies. Occupation: Baker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 130 gp.
Left-Handed Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a large brown mantle and cape that has been intricately interwoven into her yellow robe. She is portly but not overly obese. She has dyed her greying yellow fur a little too much giving a sharp yellow color. She has several tiny jet earrings on each ear.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She is the product a well kept family trust fund and as such has never really known need. When Left-Handed reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the west, certain she would find work there.
Motivation: She wants to get laid; and she's attracted to the pc
Ideals: Joker. Bonds: Rich, Military, Immigrant, Has a crush. Occupation: Shipwright
Voice: Slurs words
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 140 gp.
Dalgal Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. His silver hair is drawn into a tight pony tail with a rose scrunchie. He has a dull look in his gray eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He feeds upon the attention of others.
History: Born to a pair of adventurers, Dalgal grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Dalgal and his spouse have recently divorced.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Ignan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!