Great Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She sports pastel clothing, slightly heavier than average wear. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her fur is yellow, silky, and of moderate length. Her green eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of herself, she believes she is the best Dilettante born in the past three hundred years. She always tries to repair and not replace. It was this mentality that drove her into the Dilettante business.
History: Born in the west to a Dilettante, Great learned a great deal about her father's area of expertise. She dropped out of school before completing her studies. She ran away from her former home and has been making her living as a Dilettante for the past few years.
Motivation: She is unsatisfied with her job.
Ideals: Persistence, Logical. Bonds: Attractive, Job. Occupation: Dilettante
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Marbas Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a black and grey handkerchief worn on his right side. He keeps his dark red hair in a flapper bob. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Shepherd mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Opinionated, Entrepeneur. Flaws: Addict, Impulsive, Disease. Bonds: Adventurer. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp. Amethyst (150 gp).
Robbie Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'8", this woman wears suspenders and red workpants. Her shirt is tan, and she wears a heavy red leather apron most of the time. Her blonde hair is matted, messy, and big. Her gray eyes dart from person to person.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Robbie was raised in a hard working conservative environment. She has chosen to use the inheritance that was left to her frivolously. She's also a talented Detective, but doesn't like to broadcast it.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of goblins
Flaws: Ugly, Fearful. Bonds: Job, Rich, Enemies. Occupation: Barber
Voice: High pitched and raspy
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 2000 cp.
Dain Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his grey robe and has his kukri always slung over his shoulder. His hair is greying and his face has many wrinkles. His green eyes peer out from beneath his deerstalker grey hat.
Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He also has developed a complete distrust of the Engraver profession.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Cartwright.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business
Ideals: Athletic. Flaws: Mundane, Greedy. Bonds: Job, Nature. Occupation: Cartwright
Voice: Gruff and masculine
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 290 gp. 1 Silk rope.
Sannl Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear grey pants and tee shirts. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a card on it. With bright black hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Sannl enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Sannl was born with her father's beautiful face. She was taken as a slave by a traveling circus and forced to perform She was granted martial powers by her dying sister.
Motivation: To get a good night's sleep; and she is currently in port desperately looking for someone to get her out
Ideals: Gifted. Flaws: Insomniac, Hedonist. Bonds: Attractive, Slave. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Sylvan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 600 sp.
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