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Advanced [show]


Delre Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman is dressed in earthy colors with a brown and black handkerchief worn on her left side. She wears her hair in dreadlocks. Her eyes, though not visible through her cowl, are blue.

Personality: Abrasive and pushy, she has a hard time making friends. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born to a Sage, her father struggled to pay the bills. Through the years after Delre was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Delre's father didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Interpreter for the past few years.

Motivation: To reunite with her absent father; and marry her brother to traveling adventurers

Flaws: Antagonistic, Forgetful. Bonds: Poor, Job, Family. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Delre Broodfist, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 190 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Smoking Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, pastel, dusty cloak. Her gray fur is lengthy and is close to two feet long. Her eyes are a pleasant green.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Energy wise she seems alert and responsive.

History: Her father raised her in a mountain cabin. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To reunite with her absent mother; and regain custody of her daughter

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Rich, Family. Occupation: Courier

Voice: Spits and sputters

Attributes [hide]

Smoking Shore, Female Tabaxi Warrior 2
Medium (5'10") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Mord Harlow, Male Half-Orc [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a white coat over a brown low-cut shirt, and a feathered hat upon his head. His brown hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mord took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He was granted psionic powers by his dying sister.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Mord Harlow, Male Half-Orc Wizard 2
Medium (6'9") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)9 (-1) 13 (+1)8 (-1)
Skills Investigation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 320 gp.


Social Check DCs


Tharivol Berevan, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses like a well dressed Adventurer does. With a patchy black beard and wild black hair. His eyes are amber and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a great chef.

History: Tharivol hails from a village terrorized by brigands. He has chosen to use the inheritance that was left to him frivolously. He struck the Adventurer job and began his own company from there.

Motivation: He's attracted to the PC; and to be a junk dealer again

Ideals: Gifted. Bonds: Job, Enemies, Rich, Has a crush. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Tharivol Berevan, Male Elf Druid 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)14 (+2) 13 (+1)9 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Terran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. Azurite (6 gp). Chrysoprase (50 gp). Chrysoberyl (90 gp).


Social Check DCs


Bertram Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a red costume with the symbols of luck on his torso. He wears a feathered hat to cover his moderate length auburn hair. His eyes are a pleasant gray.

Personality: He is business-like. He takes instructions and follows them to the letter. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Athletic, Professionalism. Bonds: Slave, Nature, Immigrant. Occupation: Butcher

Voice: Sensual and smooth

Attributes [hide]

Bertram Stoutman, Male Halfling Commoner 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 17 (+3)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 160 gp.


Social Check DCs

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