Veloptima Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing colorful clothing, dressed as a Scribe. Her hair, while still mostly blonde, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Days after completing her studies, news broke out that her hometown was attacked by giants. Veloptima was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against giants
Ideals: Gifted. Flaws: Insane, Antagonistic, PTSD. Bonds: Attractive, Enemies. Occupation: Scribe
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Ignan, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Moss agate (11 gp). 1 Masterwork Common Melee.
Adelaide Gladstone, Female Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a robe, a symbol of the four houses of cards around her neck, and a longsword on her belt. She wears her silver hair up. Her eyes are violet and beady.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She struck it rich when she found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelaide fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down; and money/treasure
Ideals: Fighting. Flaws: Ugly, Shy, Mundane. Bonds: Rich. Occupation: Detective
Voice: Australian accent
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 70 gp. 1 Breastplate.
Vaina Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has no hair. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to a criminal king-pin and mafia family She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Seeks redemption; and she feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Rich, Military, Criminal record. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Goblin
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Sun Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her fur is greying and her face has many wrinkles. Her yellow eyes peer out from beneath her broad brown hat.
Personality: A skeptical and narcissistic woman, Sun's first love is herself. Her second love is also herself. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Sun was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her druidic abilities were realized during a raid on her village. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's attracted to the PC; and to settle down with her crush
Ideals: Impeccable, Gifted. Bonds: Poor, Attractive, Has a crush. Occupation: Adventurer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 220 gp. 1 Masterwork Artisan’s tools.
Adrex Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is renowned for his bright green suits and hats. His brass crest is heavily combed to the left. He has red eyes and a green hat with a tan feather.
Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His parents moved while he was still in utero so he is the first generation to be born here. Adrex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He got away from his former life and has fallen to alcoholism.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1300 sp.
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Their contribution stands as a beacon of hope for all adventurers!