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NPC Generator

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Advanced [show]


Bryseis Chant, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is black and curly. She has black eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Bryseis was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Carter, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Flaws: Depressed. Bonds: Poor, Adventurer, Job. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Bryseis Chant, Female Tiefling Rogue 3
Medium (6'3") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp. 1 Masterwork Musical instrument. 1 Magnifying glass.


Social Check DCs


Aramil Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his black robe. His hair is long and white with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His eyes are green and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with music.

History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Carpenter

Voice: Booming voice

Attributes [hide]

Aramil Dalanthan, Male Elf Expert 1
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 11 (+0)8 (-1)
Skills Nature +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 500 sp.


Social Check DCs


Cloak Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He has a moderate pudge and is not very fit. His black fur is singed and shortened. His eyes, though not visible through his cowl, are blue.

Personality: Aggressive, abrasive, and angry, Cloak embodies much of what other species detest in the Tabaxis. A true patriot, Cloak would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west to a Dyer, Cloak learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and sabotage a competitor

Flaws: Ugly, Antagonistic. Bonds: Military, Job, Family. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Cloak Shoe, Male Tabaxi Adept 2
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)15 (+2) 17 (+3)14 (+2)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1200 sp.


Social Check DCs


Stacee Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. She has shaved her head bald. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was raised by priests from a young age. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Farmer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help

Flaws: Insane. Bonds: Immigrant, Criminal record, Religious, Mentor. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Stacee Sunmeadow, Female Halfling Aristocrat 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Giant, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Brown-green garnet (110 gp).


Social Check DCs


Harbek Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His eyes are gray and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harbek fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Persistence, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Harbek Morigak, Male Dwarf Druid 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp.


Social Check DCs

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