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NPC Generator

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Advanced [show]


Morkral Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large grey mantle and cape that has been intricately interwoven into his white robe. His golden hair is drawn into a tight pony tail with a clover scrunchie. His eyes are a pleasant violet.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his brother; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Forgetful. Bonds: Rich, Slave, Family. Occupation: Body Guard

Voice: Slurs words

Attributes [hide]

Morkral Bloodkith, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 220 gp. 1 Masterwork Common Melee.


Social Check DCs


Seere Still, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She dresses well, wearing black shirts, loose pants, and blazers most of the time. Her white hair is slicked back into a classic pompadour. Her silver eyes are passionate and lively.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: Seere hails from a village terrorized by drow. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Several ex partners dislike her way of doing things and want revenge; and expand her business

Ideals: Joker, Artistic. Bonds: Attractive, Enemies, Job. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Seere Still, Female Tiefling Expert 2
Medium (6'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)14 (+2) 13 (+1)17 (+3)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Georgina Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears silk and lounges about seductively. Her whole body is exceptionally muscular. Her moppish red hair is in a traditional bowl cut. She has hazel eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the south, but her parents moved at a very young age to the west. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer, Rich. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Georgina Glenfellow, Female Halfling Cleric 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 8 (-1)11 (+0)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Abyssal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Tourmaline (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Alton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his shortspear ready. His hair is silver, silky, and of moderate length. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Charles Alton, Male Human Commoner 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Anselm Barclay, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His hair is short and silver. His amber eyes peer out from beneath his broad grey hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has worked as a Sculptor like his father before him.

Motivation: A need for knowledge about a nearby landmark; and wants a kiss

Bonds: Job, Criminal record, Adventurer, Has a crush. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Barclay, Male Human Bard 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)17 (+3) 9 (-1)17 (+3)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 9
Languages Common, Infernal, Terran, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 700 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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