Boddynock Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length brown hair. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He uses divination through singing.
History: Boddynock was born in the west. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted, Persistence. Flaws: Ugly, Secretive, Insane. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1000 cp.
Roger Hadlee, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has shaved his head bald. His eyes are green.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is wracked by social anxiety
Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Nature, Rich. Occupation: Weaver
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Uraim Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has styled his blonde hair well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Uraim was born with his mother's beautiful face. When Uraim reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Military. Occupation: Weaver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. White pearl (70 gp). 1 Healer’s kit.
Gerald Ashton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His golden hair is braided into rings. His eyes are likewise brown.
Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. Energy wise he seems alert and responsive.
History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Merchant for hire.
Motivation: Sabotage a competitor.
Ideals: Professionalism. Bonds: Job, Poor, Adventurer. Occupation: Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 20 gp.
Nurkara Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears baggy grey pantaloons and a red scarf and is in decent physical shape. Her hair is always cut to a buzz. Her eyes are likewise blue.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born in the south to a Farmer, Nurkara learned a great deal about her mother's area of expertise. Cursed with unlife at a very young age, Nurkara has worked very hard to control her curse. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To reunite with her absent mother; and balancing her hectic life and new farmer responsibilities is difficult
Flaws: Shy, Disease. Bonds: Attractive, Job, Family. Occupation: Farmer
Voice: pre-pubescent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
