Ermina Hardy, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is renowned for her bright violet dresses and hats. Her long blonde hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are amber.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is obsessed with finding treasure.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Ermina was left her mother's suit of armor and trained in its use and care. Days after completing her studies, news broke out that her hometown was attacked by goblins. Ermina was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: She has passion for adventuring and risk; and wants to raise her children well
Bonds: Attractive, Adventurer, Military, Enemies, Family. Occupation: Masseuse
Voice: Spits words with contempt
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 330 gp.
Farideh Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: She is dressed in a clean black cloak covering her clean studded leather. She is bristling with hidden weapons, mostly swords and spears. She has styled her green crest well, parting it to the right. She wears crescent spectacles with a black brim.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. In her 18th year, her parents were killed by a goblins raid, leaving Farideh alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Her religion dominates her actions; and revenge
Ideals: Disciplined. Flaws: Fearful. Bonds: Criminal record, Religious, Enemies. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp.
Cloud Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally well dressed albeit a few years behind the times. She has gray fur. Her eyes are hazel and she is always smoking a pipe.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is frequently practicing swordplay.
History: Cloud hails from a village terrorized by orcs. When Cloud reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the west, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Depressed. Bonds: Attractive, Immigrant, Military, Enemies. Occupation: Servant
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp.
Anne Badger, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman is dressed in earthy colors with a grey and yellow handkerchief worn on her left side. Her golden hair is lengthy and is close to two feet long. She wears a mask on her face.
Personality: She acts crazy and hedonistic. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to loving parents in a slum to the west. She was taken from her home at a very young age. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Anne never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is currently in port desperately looking for someone to get her out
Ideals: Impeccable. Flaws: Hedonist. Bonds: Poor, Slave, In love, Criminal record. Occupation: Blacksmith
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 800 sp.
Gormogord Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He is renowned for his bright white suits and hats. He has a red handlebar mustache and slicked back red hair. His eyes are blue.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. The war was a terrible time for him, and Gormogord does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gormogord was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He feels kind of lost in life; and meet up once more with his childhood friend
Flaws: Ugly, Depressed. Bonds: Military, Poor, Adventurer. Occupation: Cartwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
