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Advanced [show]


Kali Glee, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has dyed her greying brown hair a little too much giving a sharp brown color. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She plays an instrument quite well.

History: She was born several months after her father was called into army service. She moved from fad to fad and when she turned 15 she discovered singing. She moves from town to town, unable to find a place to settle.

Motivation: She seems to be bored by most things.

Ideals: Disciplined, Artistic. Flaws: Addict. Bonds: Immigrant, Military. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Kali Glee, Female Tiefling Adept 2
Medium (5'3") Tiefling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 8 (-1)11 (+0) 11 (+0)17 (+3)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 120 gp.


Social Check DCs


Avelina Kelsey, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Beneath her clothing is a huge mess of scar tissue. Her white hair is matted, messy, and big. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was taken as a slave by a traveling circus and forced to perform She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is currently in port desperately looking for someone to get her out; and she has money and likes to spend it

Ideals: Persistence. Flaws: Ugly. Bonds: Slave, Rich, Religious. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Avelina Kelsey, Female Human Rogue 1
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp.


Social Check DCs


Olivia Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a lot of dark rich colors, with gold accents. Her hair is long and brown with streaks of golden, and is pulled back with small red clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Confrontational and typically high on some drug or another. She is obsessed with finding treasure.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Olivia took refuge in the large cave and found the beat up longsword and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: She wants to meet her childhood hero.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Adventurer, Nature. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Olivia Warmwater, Female Halfling Monk 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)18 (+4) 11 (+0)13 (+1)
Skills Arcana +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Goblin, Terran, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Kabbarg Tickle, Female Half-Orc [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She has wavy silver hair. She has hazel eyes and a white hat with a black feather.

Personality: She is happy with her job as a Bounty Hunter. She turns her eye from what people do, preferring to live and let live. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: She was born several months after her father was called into army service. When Kabbarg reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has set out to sabotage the competition.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by her family.

Ideals: Artistic. Bonds: Attractive, Job, Family, Military. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Kabbarg Tickle, Female Half-Orc Barbarian 2
Medium (5'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 29 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)6 (-2) 9 (-1)7 (-2)
Skills Acrobatics +1, Animal Handling +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 190 gp.


Social Check DCs


Gorgûm Oakes, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is greying and his face has many wrinkles. His hazel unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Gorgûm Oakes, Male Half-Orc Bard 2
Medium (5'0") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)13 (+1) 15 (+2)8 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 170 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Everburning torch.


Social Check DCs

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