Purban Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his white hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.
History: Purban lived on a farm with his father, near the main road leading to a nearby town. Purban abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Emotional. Bonds: Rich, Family, Adventurer. Occupation: Map Maker
Voice: Australian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 40 gp.
Cressel Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man wears silk and lounges about seductively. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His silver eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.
History: He got into the Bricklayer business at a young age. He was an athlete and attended two major summer competitions. He never won. He struck the Bricklayer job and began his own company from there.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult.
Ideals: Athletic, Gifted, Professionalism. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 360 gp. 1 Masterwork Thieves’ tools.
Ahrim Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Junk Dealer. His chestnut hair is lengthy and is close to two feet long. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the east his family was never financially stable. His psionic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Passionate, Gifted. Bonds: Poor, Religious, Family. Occupation: Junk Dealer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Trynnicus Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'1" and muscular, this northern man wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He has dyed his greying copper crest a little too much giving a sharp copper color. His gold unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the north to a Marshal, Trynnicus learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: He wants to get laid.
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Has a crush, Job. Occupation: Marshal
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
Possessions: Just what you see.
Symma Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears dark leathers with embroidery. Her black hair is cut short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Cocky and sure of herself, she believes she is the best Banker born in the past three hundred years. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Banker for the past few years.
Motivation: Someone believes her a fraud.
Bonds: Attractive, Job, Religious, Enemies. Occupation: Banker
Voice: Low and grunting
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
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